Review: Megaloot

Platform: Microsoft Windows

Initial release date: August 30, 2024

Developer: Axilirate

Genres: Role-playing video game, Indie game, Casual game, Strategy

Publishers: INSTINCT3, Ravenage Games

Engine: Godot

Megaloot is an addicting RPG Roguelike Dungeon Crawler that focuses on inventory and resource management.

Back in first grade, I had a friend who was constantly fighting. Often with me. I’ve came home a few times with a bloody nose from this friend, and I’ve given him a black eye several times.

No matter how frequently this happened, it wasn’t long before we were sitting together, exchanging lunches and talking about random nonsense like nothing happened.

(MegaLoot): An Addicting Concept

Megaloot is a roguelike in which you play as an RPG adventurer’s accountant, but because I have a review to write, I’ll use more than one line.

The gameplay of Megaloot will make you wonder, ‘Oh, how did I not think of that?’ but pushed to an extremely complicated level.

You decide the character to chose from the list right away. Each character has a distinct class and specific states that will come into play later. (Just pick Fael; the others are pretty much useless.)

When the game begins, the screen splits in two. One side depicts a gaming screen from the SNES period, while the other displays your inventory.

Underneath the inventory is the shop, which sells four products at random for two coins, and above the inventory are your states—you know, health, armor, money, magic, and so on.

There is also a tab that displays more specific statistics, but it serves no purpose, so ignore it.

The purpose of this dungeon crawler is to purchase stuff such as armor, enchantments, and weapons from the store and place them on your character’s body as they battle enemy after adversary in the dungeon.

You can’t modify anything about your character in the middle of a combat, and dying twice means the game is finished. The goal is to achieve a high score.

That being said, it is not as straightforward. There are a few minor details that you must master to make this a game worth examining further.

For example, each item is assigned a class, and you can only equip four different classes at a moment. One class comes with your character.

Suppose you have goods from, say. If you are in the wood, magic, scout, or speed classes, you will not be able to attach any items from other classes.

Because the roguelike becomes more difficult as you continue, handling it becomes essential and keeps you hooked on the gameplay.

My end.

During my time playing this game, I only managed to complete Stage 4. I have seen folks get up to 30 or 40 levels, so take it as you will.

This, of course, sprang from my desire to investigate every part of the game in order to get that high, but I will admit that it is not a simple game beyond.

Issues exist.

As usual, this game is not without flaws, and it has a few.

The problem derives from the game’s failure to clarify certain concepts from the start. Things like character differences and state impacts. For example, I saw an energy counter on each character in this RPG dungeon crawler.

There was a limit on how many times a character may attack per round. Increasing or decreasing the size of such limit was never clear, and running out mid-fight meant instant game over. No matter how much health or armor you have with you.

The reason I thought Fael was the only good persona to employ was that he did not have this limitation.

This is not a minor issue; it eliminates any reason to experiment with different characters.

Another issue I had with Megaloot was its interface. It is quite thick and frequently glitchy, obscuring the item you want to click, causing you to spend seconds or sometimes click the incorrect item. That may not seem like much, but in a game like this, it may be very unpleasant.

Aside from that, I expected a little more from the RPG gameplay side of things.

To spice up a level, consider adding some game-changing effects, bonuses, or other elements. With the gameplay remaining so easy, I can see it becoming a touch dull after a time. However, this could be just me, so I would make a big deal about it.

(MegaLoot) I am not addicted; you are!

So the question is, do I recommend the roguelike game?

Well, it’s not all black and white. Let us see. I enjoyed it, and it made me want to play more every time I switched it on. However, after a few sessions, I feel as if I have thoroughly liked this game.

Will I ever return to it?

I honestly do not know. Perhaps when I don’t have anything else to play.

Regardless, Megaloot is a complete dungeon crawler with a well-executed roguelike gameplay mechanic.

If you are a freak who enjoys earning high scores and proving to be leaderboard material. You will not find a better RPG than this. So far, in 2024’s lower indie market.

Review Overview

Gameplay: 79%

Controls: 81%

Aesthetics: 76%

Content: 82%

Accessibility: 80%

Value: 78%

Overall: 79%

A TREASURE TROVE OF ADVENTURE AND MAYHEM!

Summary:

“Megaloot” immerses players in a vivid, loot-driven universe full with limitless quests and hidden treasures. The gameplay has plenty of variation, blending battle with exploration and a fascinating loot system, but repetition can sneak in over time. The controls are simple and responsive, making it easy for players to get into the action. The visuals have a vibrant, chaotic charm, while some materials appear overly simplistic. With a plethora of objectives and an addicting loot concept, “Megaloot” is a fun romp for those who enjoy collecting treasures and confronting waves of monsters in a vibrant setting.

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